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← All patches
April 30, 2026

Gameplay Update — 04-30-2026

New T4 Vitality item Indomitable, sweeping lifesteal nerfs, item rebalance, and dozens of hero adjustments.

Source ↗

General

Heal
NERF
Base health per boon reduced by 7.
BUFF
Vitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%.
CHANGE
Weapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%.
Bebop
BebopNERF
Bullet damage growth reduced by 10%.
Pocket
PocketNERF
Bullet damage growth reduced by 10%.
Vyper
VyperNERF
Bullet damage growth reduced by 10%.
Victor
VictorNERF
Bullet damage growth reduced by 5%.
Mo & Krill
Mo & KrillBUFF
Bullet damage growth increased by 10%.
Apollo
ApolloBUFF
Bullet damage growth increased by 10%.
Bullet Resistance
CHANGE
Guardians, Base Guardians and Shrines now have 10% Bullet Resistance.
Bullet Resistance
CHANGE
Walkers Bullet Resistance increased from 15% to 25%.
Heal
NERF
Medic Trooper missing-health-percent heal reduced from 14% to 12%.
Heal
NERF
Medic Trooper fixed regen growth per minute reduced from 3 to 2.
CHANGE
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination.
Souls
BUFF
Souls required for boons after 13.2k changed from 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k).
Yamato
YamatoCHANGE
Fixed Alt Fire scaling for Yamato not working recently.
Viscous
ViscousCHANGE
Fixed Alt Fire scaling for Viscous not working recently.

Items

Indomitable
IndomitableCHANGE
NEW T4 Vitality item. Upgrades from Reactive Barrier. Causes the next Stun, Chain, Immobilize, Sleep, or Silence from players to be automatically removed. When this happens, you gain a barrier and all your ability cooldowns are reduced by 20%. Cooldown: 55s. Innate: +8% Bullet Resistance and +8% Spirit Resistance.
Active Reload
Active ReloadBUFF
Fire Rate increased from +22% to +25%.
Opening Rounds
Opening RoundsNERF
Weapon Damage reduced from +45% to +30%.
Now upgrades from High-Velocity Rounds (includes its stats).
Spirit Power reduced from +10 to +7.
Split Shot
Split ShotNERF
Max Stacks reduced from 6 to 5.
Weapon Damage per stack reduced from 10% to 8%.
Cooldown increased from 24s to 27s.
Shadow Weave
Shadow WeaveCHANGE
Moved from T4 to T3.
Out-of-Combat Regen reduced from 10 to 5.
Duration reduced from 18s to 10s.
Ambush duration reduced from 8s to 5s.
Cooldown increased from 32s to 45s.
Spot Radius increased from 18m to 20m.
Ambush Spirit Power reduced from 35 to 20.
Ambush Fire Rate reduced from 32% to 20%.
Ambush Melee damage reduced from 25% to 20%.
Alchemical Fire
Alchemical FireBUFF
Spirit Power increased from +8 to +10.
Heroic Aura
Heroic AuraBUFF
Cooldown reduced from 25s to 22s.
Bullet Resistance aura increased from 15% to 17%.
Blood Tribute
Blood TributeBUFF
Now has an innate 8% Debuff Resistance.
Active Debuff Resist reduced from 40% to 35%.
Spiritual Overflow
Spiritual OverflowNERF
No longer grants +15% Spirit Lifesteal as base stat.
Now provides +15% Ability Duration.
Activated buff no longer provides +20% Ability Duration.
Activated buff now provides +20% Spirit Lifesteal.
Frenzy
FrenzyNERF
No longer grants +20% Spirit Resistance when below 50% Health.
No longer grants +15% Base Spirit Resistance.
No longer grants +0.75 m/s Base Move Speed.
Now grants +160 Health.
Base Fire Rate increased from 10% to 15%.
Low HP Move Speed increased from 2.5 to 4.
Low HP now grants +30% Debuff Resistance (when Low HP procs, any existing debuffs are reduced by 30% duration).
Low HP Fire Rate increased from +25% to +40%.
Low HP bonus is now given for a duration and has a cooldown whenever you are below the 50% threshold. Lasts 10s and has a 16s Cooldown.
Restorative Locket
Restorative LocketCHANGE
Max Stacks increased from 20 to 25 (max stamina restore happens at 25 stacks now).
Heal per stack reduced from 20 to 16.
Return Fire
Return FireBUFF
Bullet Resistance increased from 8% to 10%.
Bullet Damage Returned increased from 60% to 65%.
Reactive Barrier
Reactive BarrierNERF
No longer restores 1 stamina on trigger.
No longer grants +6% Spirit Resist.
Now triggers off of Silence (same trigger set as Indomitable).
Cooldown increased from 40s to 55s.
Barrier spirit scaling reduced from 2.1 to 1.8.
Trophy Collector
Trophy CollectorCHANGE
Moved from T3 Item to T2.
Souls per stack reduced from 25 to 18.
Out-of-Combat Regen reduced from 4 to 2.
Ability Range reduced from +1% per stack to +0.75%.
No longer gives +20 Health per stack.
Dispel Magic
Dispel MagicNERF
Spirit Resistance reduced from 16% to 10%.
Veil Walker
Veil WalkerCHANGE
Now upgrades from Sprint Boots (includes its stats).
Bonus Health reduced from +175 to +125.
Bullet Resilience
Bullet ResilienceBUFF
Now grants +3 Out-of-Combat Regen.
Spirit Resilience
Spirit ResilienceBUFF
Now grants +3 Out-of-Combat Regen.
Counterspell
CounterspellNERF
Cooldown increased from 20s to 23s.
Bonus health reduced from +75 to +50.
Rescue Beam
Rescue BeamBUFF
Cast range increased from 32m to 35m.
Colossus
ColossusNERF
No longer grants +300 Bonus Health.
Base Health increased from +15% to +25%.
Leech
LeechBUFF
Bonus Health increased from 120 to 160 (the sum of the two components).
Inhibitor
InhibitorNERF
Weapon Damage reduced from 25% to 10%.
Suppressor
SuppressorNERF
No longer grants +50 Bonus Health.
Now grants +8% Bullet Resistance.
Cold Front
Cold FrontBUFF
Damage Height increased from 3.5m to 5m.
Arctic Blast
Arctic BlastBUFF
Damage Height increased from 3.5m to 5m.
Spirit Snatch
Spirit SnatchBUFF
Spirit Power Steal increased from 15 to 20.
Scourge
ScourgeNERF
No longer grants -4% Cooldown Reduction.
Now grants +15% Debuff Resistance.
Spirit Burn
Spirit BurnBUFF
DPS Spirit scaling increased from 0.05 to 0.06.
Heal
CHANGE
Lifesteal Adjustments — global tuning pass:
Active Reload
Active ReloadNERF
Lifesteal reduced from 18% to 14%.
Bullet Lifesteal
Bullet LifestealNERF
Lifesteal reduced from 16% to 13%.
Spirit Lifesteal
Spirit LifestealNERF
Lifesteal reduced from 16% to 13%.
Spirit Shredder Bullets
Spirit Shredder BulletsNERF
Lifesteal reduced from 12% to 10%.
Spirit Rend
Spirit RendNERF
Lifesteal reduced from 12% to 10%.
Fury Trance
Fury TranceNERF
Lifesteal reduced from 18% to 14%.
Infuser
InfuserNERF
Lifesteal reduced from 16% to 13%.
Active Lifesteal reduced from 80% to 70%.
Leech
LeechNERF
Lifesteal reduced from 30% to 25%.
Vampiric Burst
Vampiric BurstNERF
Lifesteal reduced from 16% to 13%.
Active Lifesteal reduced from 80% to 70%.
Mystic Reverb
Mystic ReverbNERF
Lifesteal reduced from 10% to 8%.
Imbued Lifesteal reduced from 27% to 22%.
Spiritual Overflow
Spiritual OverflowNERF
Lifesteal reduced from 20% to 16% (part of a global adjustment on top of the prior rework).
Lady Geist
Lady GeistNERF
Life Drain heal reduced from 80% to 75%.
Abrams
AbramsNERF
Siphon Life heal reduced from 80/40% to 70/35%.

Heroes

Abrams
AbramsCHANGE
Fixed speed coming out of canceling Shoulder Charge being too high when hitting a hero.
Apollo
ApolloNERF
Disengaging Sigil base damage reduced from 100 to 85.
Billy
BillyBUFF
Rising Ram T3 now also reduces cooldown by 10s.
Celeste
CelesteBUFF
Bullet cycle time reduced from 0.65 to 0.58.
Shining Wonder radius increased from 14m to 15.5m.
Shining Wonder damage increased from 120 to 135.
DoormanCHANGE
Fixed a bug that could allow you to bring the Urn through a doorway.
Drifter
DrifterBUFF
Rend T3 now also increases melee scaling (1.2 to 1.6).
Bloodscent T3 increased from +10% Amplified Damage to +12%.
Dynamo
DynamoNERF
Kinetic Pulse spirit scaling reduced from 1.8 to 1.65.
Quantum Entanglement cooldown increased from 19s to 20s.
Haze
HazeBUFF
Restored being able to slide while using Bullet Dance.
Bullet Dance range increased from 15m to 16m.
Bullet Dance now has 30% evasion in the base ability.
Bullet Dance T2 changed from "+10% Fire Rate and -45s Cooldown" to "+10% Fire Rate and +3m Move Speed".
Bullet Dance T3 changed from "+60% Evasion and +4m Move Speed" to "+40% Evasion and -75s Cooldown".
Holliday
HollidayCHANGE
Fixed Rising Ram interrupting Lasso.
Spirit Lasso T1 increased from +68 Damage to +80.
Spirit Lasso T3 increased from -30s Cooldown to -50s.
Infernus
InfernusNERF
Flame Dash DPS spirit scaling reduced from 1.0 to 0.7.
Flame Dash DPS now does half damage to objectives.
McGinnis
McGinnisCHANGE
Mini Turrets bounty changed from 80 + 2/min to 40 + 4/min.
Fixed Mini Turrets being locked on objectives when they were invulnerable.
Medicinal Specter duration increased from 6s to 6.5s.
Mina
MinaNERF
Nox Nostra DPS reduced by 6%.
Mirage
MirageNERF
Base health regen reduced from 2 to 1.5.
Fire Scarabs duration reduced from 8s to 7s.
Mo & Krill
Mo & KrillBUFF
Burrow move speed increased from +4 to +5.
Paige
PaigeBUFF
Stamina increased from 2 to 3.
Dash speed reduced to slow bucket.
Plot Armor cooldown reduced from 30s to 28s.
Bookwyrm recharge timer reduced from 8s to 7s.
Paradox
ParadoxBUFF
Kinetic Carbine cooldown reduced from 30s to 28s.
Time Wall T2 weapon damage increased from +30% to +35%.
Kinetic Carbine now provides +20% Air Dash Distance when charged.
Pocket
PocketBUFF
Enchanter’s Satchel spirit scaling increased from 0.9 to 1.1.
Affliction cooldown reduced from 150s to 140s.
Rem
RemCHANGE
Fixed a bug with Naptime that allowed you to attack while casting it.
Pillow Toss recharge timer reduced from 10s to 9s.
Shiv
ShivNERF
Alt-fire knockback reduced by 10%.
Serrated Knives spirit scaling reduced from 0.15 to 0.13.
Serrated Knives T3 spirit scaling reduced from +0.1 to +0.09.
Silver
SilverCHANGE
Fixed Tail Whack applying -12% Bullet Resist for the Disarm duration.
Slam Fire Current Health As Damage reduced from 4% to 3%.
Venator
VenatorNERF
Gutshot damage scaling reduced from 0.8 to 0.7.
Gutshot wall hit damage scaling reduced from 0.9 to 0.8.
Victor
VictorBUFF
Aura of Suffering T2 increased from +28 Max DPS to +34.
Shocking Reanimation T3 increased from -100s Cooldown to -130s.
Viscous
ViscousCHANGE
Goo Ball lockout period from being affected again reduced from 1.35 to 1.2 (a previous bug with increased debuff resistance for subsequent CC not working correctly on this ability was fixed recently).
Fixed various locations where Splatter didn’t bounce properly.
Vyper
VyperNERF
Lethal Venom cooldown increased from 24s to 28s.
Lethal Venom T2 increased from -8s Cooldown to -12s.
Lethal Venom cast range reduced from 15m to 10m and now scales with boons (0.2).
Fixed Armor Piercing Rounds doing damage through Petrify.

Street Brawl

BUFF
Unstable Concoction reduces the player’s respawn time by 50%.
BUFF
Seraphim Wings damage reduced while in air reduced from 60% to 40%.
Range
NERF
The following abilities have -15% radius in Street Brawl: Bookwyrm, Flame Dash, Essence Bomb, Entangling Thorns, Lightning Ball, Pulse Grenade, Frost Grenade.
Range
NERF
Mystic Expansion Radius bonus reduced from +20% to +16%.
Range
NERF
Greater Expansion Radius bonus reduced from +30% to +25%.
NERF
Enhanced Escalating Exposure: Max Stacks from +8 to +6.
Enhanced Escalating Exposure: Amp per stack from +2 to +1.5.
Enhanced Escalating Exposure: Base shred from +8 to +10 (matching enhanced mystic invul).
CC
CHANGE
Fixed Enhanced Weighted Shots not maintaining the benefits from Enhanced Slowing Bullets.