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← All patches
May 22, 2026

Gameplay Update — 05-22-2026

New T1 Vitality item Grit, experimental Soul Urn rework, broad HP and resistance retuning, and hundreds of item and hero adjustments.

Source ↗

General

Health
NERF
Base HP reduced by 10 for all heroes.
Health
NERF
HP per boon reduced by 3.
CHANGE
Guardians scaling resistance changed from +75%→-50% over 12 minutes to +50%→-50% (takes more damage early).
BUFF
Medium neutrals initial spawn time reduced from 6 minutes to 5 minutes.
NERF
Breakables spawn time increased from 2 minutes to 3 minutes.
CHANGE
Shrines are now invulnerable until one pair of Base Guardians are destroyed.
Duration
CHANGE
Backdoor removal linger duration reduced from 20s to 14s.
Duration
CHANGE
Knockup durations are now affected by debuff reduction.
CHANGE
Removed two jump pads from around the middle of the map that point outwards (to the left and right respectively).
BUFF
Sliding no longer resets sprint speed.
Heal
NERF
Stamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
BUFF
Bullet Velocity now stacks additively rather than diminishingly.
Heal
CHANGE
Medic Trooper heal duration increased from 2s to 4s (same overall heal amount).
Heal
NERF
When receiving multiple Medic Trooper orbs the duration is now added on top rather than stacking directly (picking up 4 in a row gives regen over 16s instead of 4s; total heal is the same, just slower).
Heal
BUFF
Medic Trooper heal increased from 12% missing HP to 13%.
CHANGE
Fixed Parry FX not always matching state.
Bullet Resistance
CHANGE
Base Guardian Bullet Resistance increased from 10% to 20%.
Bullet Resistance
CHANGE
Shrine Bullet Resistance increased from 10% to 20%.
Bullet Resistance
CHANGE
Tier 2 Bullet Resistance increased from 25% to 35%.
CHANGE
Midboss now starts spawned at the beginning of the game.
NERF
Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc).
BUFF
Movespeed diminish point increased from 11 to 12 (slightly less aggressive diminishing scaling).
CHANGE
Weapon Investment Bonus now has a 6.4k line: tiers changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k, bonuses from 46/55/70/85 to 46/54/62/74/86.
CHANGE
Vitality Investment Bonus now has a 6.4k line: tiers changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k, bonuses 38/42/46/50 with the final two tiers shifted up by +4.
Spirit
CHANGE
Spirit Investment Bonus now has a 6.4k line: tiers changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k, bonuses from 38/48/57/66 to 38/45/52/59/66.
Duration
CHANGE
Fixed various item barrier durations not scaling with duration increases.
CHANGE
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
CHANGE
Fixed a bug where walkers were spinning while lasering.
CHANGE
Smoothed zipline grabbing to fix some jitter.
CHANGE
Added ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes).
BUFF
Removed delay on ziplines when using alternative key binds.
Spirit
CHANGE
Fixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker’s Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher.
Heal
CHANGE
Fixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor.

Soul Urn (Experimental)

CHANGE
We are experimenting with an alternate set of Urn mechanics. Please share your thoughts after playing with it.
Melee
CHANGE
To pick up the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
The Urn is now always dropped off on top of the bridge in the middle of the map.
Once dropped off, the Urn enters a "Depositing" phase for a set time depending on which team it favors (3s/5s/10s for Favored/Neutral/Unfavored).
While in the Depositing phase, the enemy team can Heavy Melee the urn to claim it and switch sides. This adds +1.25s to that team’s timer.
If the urn is Favored or Unfavored (comeback state), the Favored team gains +50% Bullet and Spirit Resist in a 60m radius around the urn while it is carried, dropped or being deposited.
Health
NERF
After 35s (aggregate time held per team), the carrier starts taking 5% Max HP damage per second (previously 45s and 0.15% Max HP).
Urn damage is now lethal.
CHANGE
When the Urn is fumbled, it still waits 13s if a player is within 25m. Afterwards it can no longer be picked up and quickly runs back to its spawn position.
Move Speed
BUFF
No longer silences you while carrying. You are still disarmed and movement-silenced.
No longer grants +30% Bullet and Spirit Resist while carrying it.
Area around the deposit point is revealed (urn runner is also revealed as usual).
CHANGE
Favored/Unfavored rules remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns).
Souls are awarded instantly after deposit completes.
Rewards are the same. The last player to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.

Items

Grit
GritCHANGE
NEW T1 Vitality item. Active grants 200 Barrier for 4s. Innate grants 1 Out-of-Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Restorative Shot
Restorative ShotBUFF
NPC Healing increased from 15 to 20.
Melee Charge
Melee ChargeBUFF
Cooldown reduced from 7s to 5s.
Active Reload
Active ReloadBUFF
Lifesteal increased from 14% to 16%.
Weakening Headshot
Weakening HeadshotBUFF
Now works vs NPCs.
Fleetfoot
FleetfootBUFF
Now grants +6% Weapon Damage.
Active slow resistance increased from 35% to 40%.
Opening Rounds
Opening RoundsNERF
Spirit Power reduced from +7 to +4.
Slowing Bullets
Slowing BulletsNERF
Dash Distance slow reduced from -25% to -22%.
Mystic Shot
Mystic ShotBUFF
Spirit scaling increased from 1 to 1.2.
Recharging Rush
Recharging RushNERF
Cooldown increased from 24s to 25s.
Tesla Bullets
Tesla BulletsBUFF
Proc cooldown reduced from 0.25s to 0.2s.
Alchemical Fire
Alchemical FireBUFF
Damage per Second spirit scaling increased from 0.152 to 0.2.
Ballistic EnhancementCHANGE
Now upgrades from Mystic Expansion.
Ability Range increased from +20% to +22%.
Weighted Shots
Weighted ShotsNERF
Dash Distance slow reduced from -25% to -22%.
Debuff resistance increased from 20% to 22%.
Shadow Weave
Shadow WeaveBUFF
Duration increased from 10s to 13s.
Ambush Fire Rate increased from 20% to 25%.
Ambush Spirit Power increased from 20 to 25.
Ambush Melee Damage increased from 20% to 25%.
Escalating Resilience
Escalating ResilienceBUFF
Max Ammo increased from 30% to 35%.
Weapon Damage increased from 15% to 18%.
Heroic Aura
Heroic AuraBUFF
Radius increased from 30m to 35m.
Sharpshooter
SharpshooterCHANGE
Now upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
Long range weapon damage reduced from 70% to 60%.
Now has innate 10% Weapon Damage (from components).
Hunter’s Aura
Hunter’s AuraBUFF
Fire Rate reduction increased from -14% to -15%.
Cultist Sacrifice
Cultist SacrificeBUFF
Weapon Damage increased from 8% to 10%.
Weapon Damage boon scaling increased from 0.7 to 0.8.
Bonus Souls increased from 170% to 180%.
Toxic Bullets
Toxic BulletsNERF
No longer builds up from melee attacks.
Capacitor
CapacitorBUFF
Proc cooldown reduced from 0.25s to 0.2s.
Crushing Fists
Crushing FistsBUFF
Cooldown reduced from 7s to 5s.
Melee damage increased from 20% to 22%.
Frenzy
FrenzyBUFF
Triggered debuff resistance increased from 30% to 40%.
Crippling Headshot
Crippling HeadshotBUFF
Now works vs NPCs.
Bullet Resist reduction increased from -16% to -17%.
Spirit Resist reduction increased from -16% to -17%.
Spiritual Overflow
Spiritual OverflowCHANGE
Spirit Lifesteal moved from Active to Innate (reduced from 16% to 13%).
Now builds from Spirit Lifesteal (gains the innates it has).
Glass Cannon
Glass CannonBUFF
Max Health reduction reduced from -15% to -13%.
Silencer
SilencerNERF
Spirit Resistance reduced from 15% to 12%.
Spellslinger
SpellslingerNERF
Cooldown Reduction reduced from 6% to 5%.
Healing Rite
Healing RiteBUFF
Spirit scaling increased from 0.93 to 1.1.
Extra Regen
Extra RegenNERF
Regen reduced from 3 to 2.5.
Out-of-Combat regen increased from 1 to 1.5.
Rebuttal
RebuttalNERF
Parry cooldown reduced from -2s to -1.75s.
Debuff Reducer
Debuff ReducerBUFF
Now grants +90 Health.
Return Fire
Return FireBUFF
Duration increased from 6s to 6.5s.
Healing Booster
Healing BoosterCHANGE
Fixed various abilities and items not being boosted correctly.
Restorative Locket
Restorative LocketNERF
No longer has a minimum of 1 stamina restore.
Max stamina restored reduced from 4 to 3.
Reactive Barrier
Reactive BarrierBUFF
Now grants +1 Out-of-Combat Regen (from components).
Spirit Shielding
Spirit ShieldingNERF
No longer grants +1.75m Move Speed on activation.
Proc now also temporarily grants +18% Spirit Resistance (for the 8s duration).
Weapon Shielding
Weapon ShieldingNERF
No longer grants +1.75m Move Speed on activation.
Proc now also temporarily grants +18% Bullet Resistance (for the 8s duration).
Guardian Ward
Guardian WardBUFF
Barrier increased from 200 to 250.
Cooldown increased from 45s to 60s.
Now grants +1.5 Out-of-Combat Regen (from components).
Bullet Lifesteal
Bullet LifestealBUFF
Now grants +6% Weapon Damage.
Battle Vest
Battle VestBUFF
Weapon Damage increased from 15% to 18%.
Dispel Magic
Dispel MagicNERF
Cooldown increased from 40s to 45s.
Spirit Lifesteal
Spirit LifestealBUFF
Bonus Health increased from +70 to +90.
Fury Trance
Fury TranceBUFF
Active duration increased from 6s to 6.5s.
Gains the +6% Weapon Damage (from component).
Fire Rate increased from 30% to 32%.
Majestic Leap
Majestic LeapBUFF
Now grants +50% air control for the duration of the barrier.
Barrier boon scaling increased from 8 to 12.
Fortitude
FortitudeBUFF
Move speed increased from 1.25m to 1.5m.
Veil Walker
Veil WalkerBUFF
Heal per boon increased from 6 to 8.
Invisibility duration increased from 7s to 8s.
Counterspell
CounterspellNERF
Spirit Power reduced from +8 to +5.
Divine Barrier
Divine BarrierBUFF
Now grants +1.5 Out-of-Combat Regen (from components).
Juggernaut
JuggernautBUFF
Fire Rate reduction increased from -36% to -40%.
Move speed bonus increased from +2m to +2.5m.
Spellbreaker
SpellbreakerBUFF
Now grants +90 Health (from components).
Indomitable
IndomitableBUFF
Barrier scaling increased from 1.8 to 2.0.
Now has +2 Out-of-Combat Regen (from components).
Bullet Resist increased from 8% to 10%.
Spirit Resist increased from 8% to 10%.
Witchmail
WitchmailBUFF
Spirit Resist increased from 20% to 22%.
Unstoppable
UnstoppableBUFF
Cooldown reduced from 65s to 60s.
Infuser
InfuserBUFF
Duration increased from 6s to 7s.
Gains +6 Spirit Power (from components).
Vampiric Burst
Vampiric BurstBUFF
Duration increased from 4.5s to 5s.
Now grants +6% Weapon Power (from components).
Leech
LeechCHANGE
Updated bonus HP to match the components.
Golden Goose Egg
Golden Goose EggBUFF
Permanent buff frequency changed from every 100 souls to every 80.
Mystic Regeneration
Mystic RegenerationBUFF
Regen duration increased from 6s to 7s.
Rusted Barrel
Rusted BarrelBUFF
Bonus health increased from 50 to 60.
Cold Front
Cold FrontNERF
Radius reduced from 12m to 10m.
Damage height increased from 5m to 7m.
Bullet Resist Shredder
Bullet Resist ShredderNERF
No longer grants +65 Bonus Health.
Bullet Resist increased from 8% to 9%.
Now grants +9% Weapon Damage.
Mystic Slow
Mystic SlowBUFF
Bonus Health increased from +30 to +50.
Arcane Surge
Arcane SurgeCHANGE
Fixed various interaction bugs with different abilities.
Surge of Power
Surge of PowerBUFF
Imbued Spirit Power increased from 24 to 25.
Spirit Snatch
Spirit SnatchBUFF
Bonus damage spirit scaling increased from 0.744 to 0.84.
Spirit Power Steal increased from 20 to 28.
Decay
DecayBUFF
Cooldown reduced from 32s to 30s.
Disarming Hex
Disarming HexBUFF
Duration increased from 4s to 4.25s.
Torment Pulse
Torment PulseBUFF
Melee Resist increased from 15% to 18%.
Radiant Regeneration
Radiant RegenerationBUFF
Regen duration increased from 6s to 7s.
Rapid Recharge
Rapid RechargeBUFF
Spirit Power for Charged Abilities increased from +10 to +14.
Magic Carpet
Magic CarpetBUFF
Now innately grants -15% Gravity and +25% Air Control.
Arctic Blast
Arctic BlastBUFF
Slowed targets now have their stamina regen frozen for the 4s slow duration.
Radius increased from 12m to 16m.
Damage height increased from 5m to 7m.
No longer does 15% damage amp.
Immobilize increased from 0.75s to 1s.
Focus Lens
Focus LensBUFF
Duration increased from 4s to 4.5s.
Scourge
ScourgeBUFF
Debuff resist increased from 15% to 17%.
Mercurial Magnum
Mercurial MagnumBUFF
Base Bullet Damage spirit scaling increased from 0.465 to 0.49.
Vortex Web
Vortex WebCHANGE
Fixed the debuff losing gravity modification when upgraded from Slowing Hex.

Heroes

Abrams
AbramsCHANGE
Infernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health".
Infernal Resilience T2 changed from "+200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes).
Seismic Impact T2 increased from +0.7s Stun Duration to +0.8s.
Seismic Impact T3 Unstoppable duration increased from 5s to 6s.
Apollo
ApolloNERF
Improved the hero’s hitboxes (easier to hit).
Base regen reduced from 2 to 1.
Riposte no longer automatically dashes. It now grants a sub ability immediately to target the hero you want to jump to for a brief duration (you can target before the parry to buffer it). Cast range 25m.
Riposte no longer triggers on damage auras (things like Flame Dash).
Riposte no longer triggers off of objective damage.
Flawless Advance hitbox reduced by 10%.
Bebop
BebopNERF
Bullet damage per boon reduced from 0.139 to 0.115.
Exploding Uppercut T2 weapon damage reduced from +40% to +30%.
Sticky Bomb T2 increased from +75 Damage to +85.
Billy
BillyBUFF
Health per boon increased from +48 to +59.
Bullet damage per boon reduced from 0.165 to 0.142.
Rising Ram cooldown increased from 30s to 32s.
Rising Ram T2 increased from +0.3s Duration to +0.4s.
Rising Ram T3 increased from -10s Cooldown to -13s.
Calico
CalicoCHANGE
Gloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks).
Celeste
CelesteNERF
Improved the hero’s hitboxes (easier to hit).
Stamina cooldown increased from 4.5s to 5s.
Radiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage".
Shining Wonder T2 increased from +50 Damage to +70.
DoormanNERF
Call Bell radius reduced from 6m to 5.5m.
Call Bell T3 radius increased from +4m to +4.5m.
Call Bell explosion damage spirit scaling reduced from 1.4 to 1.3.
Call Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s).
Call Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration).
Doorways close sub ability now starts on cooldown for 8s.
Doorway is no longer unsilenceable.
Fixed recent bug causing Luggage Cart not being dispelled.
Drifter
DrifterNERF
Rend T3 no longer increases scaling by 0.4.
Rend T3 now also deals Heavy Melee Damage (0.55 scale).
Dynamo
DynamoNERF
Kinetic Pulse T2 reduced from -18% Bullet Resistance to -15%.
Kinetic Pulse spirit scaling reduced from 1.65 to 1.55.
Quantum Entanglement T3 changed from dispelling non-ult debuffs to reducing their duration by 50%.
Graves
GravesBUFF
Sprint speed increased from 1.6 to 2.2.
Grasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1).
Updated dash ranges for Deadheads — calculated from the center of Graves when they follow her.
Fixed Fire Rate buffs for Deadheads not applying to their next attack, only subsequent attacks.
Fixed Deadheads being unable to dash through veils.
Fixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode.
Fixed Deadhead’s damage taken from bullets being unaffected by fall-off.
Added 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy.
Fixed Deadheads becoming inactive if Graves dies while they are following her.
Jar of Dead spirit scaling reduced from 0.35 to 0.31 (they deal more damage now).
Increased speed and acceleration of Deadheads only when they are following Graves (doesn’t affect in-combat).
Fixed certain projectiles (e.g. Grey Talon’s Bird) colliding with Deadheads.
Graves’ melee now also sets the dash target for Deadheads.
Bullet damage and growth reduced by 10%.
Grey Talon
Grey TalonBUFF
Rain of Arrows cooldown reduced from 30s to 22s.
Rain of Arrows cast delay reduced from 0.5s to 0.2s.
Rain of Arrows duration reduced from 7s to 4s.
Rain of Arrows improved moving ability in air.
Rain of Arrows stamina distance changed from -9% to +25%.
Rain of Arrows Weapon Damage bonus reduced from +4 to +3.
Rain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s".
Rain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (total CD from 16s to 9s).
Haze
HazeBUFF
Fixation T3 increased from +0.12 to +0.14.
Holliday
HollidayBUFF
Base bullet damage increased from 18.8 to 19.7.
Health regen increased from 1 to 2.
Infernus
InfernusBUFF
Bullet size increased from 3 to 4.
Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s.
Kelvin
KelvinNERF
Frost Grenade damage spirit scaling reduced from 0.7 to 0.6.
When interrupted on Ice Path, Kelvin no longer creates an ice path below him — he falls to the ground instead.
Arctic Beam DPS spirit scaling reduced from 0.5 to 0.38.
Lash
LashNERF
Bullet damage per boon reduced from 0.341 to 0.31.
Ground Strike damage per meter spirit scaling increased from 0.0372 to 0.04.
Grapple T2 bonus damage no longer stacks with itself — it refreshes the duration instead.
Grapple T3 now also grants +1 Charge.
McGinnis
McGinnisBUFF
Bullet damage per boon increased from 0.17 to 0.18.
Fixed Heavy Barrage not triggering Diviner’s Kevlar.
Medicinal Specter radius increased from 5.5m to 6m.
Mina
MinaNERF
Innate -8% Debuff Resist.
Fixed Rake sometimes not working with high ping.
Love Bites T3 increased from -4s Cooldown to -5s.
Love Bites no longer applies the flat on-hit damage to abilities (was doing 20% of its value on Nox Nostra).
Nox Nostra T3 reduced from 1% Current HP to 0.5%.
Mirage
MirageCHANGE
Updated Djinn’s Mark visuals.
Mo & Krill
Mo & KrillBUFF
Getting hit with a melee no longer knocks you up when burrowed.
Sand Blast T3 increased from +1s Duration to +1.5s.
Paige
PaigeBUFF
Bookwyrm T2 improved from -8s Cooldown to -12s.
Rallying Charge T3 increased from +135 Damage to +160.
Rallying Charge now has half cooldown if it hits no allies or enemies.
Paradox
ParadoxBUFF
Time Wall T1 duration increased from +2.5s to +3.5s.
Time Wall T3 increased from +1 Charge to +2.
Time Wall T3 Charge Delay reduced from 4s to 2s.
Kinetic Carbine T3 increased from +50% Max Damage Scaling to +55%.
Paradoxical Swap damage increased from 125 to 150.
Pocket
PocketNERF
Flying Cloak T2 weapon damage duration reduced from 8s to 6s.
Affliction cooldown increased from 140s to 150s.
Rem
RemBUFF
Pillow Toss charge time reduced from 9s to 8s.
Pillow Toss T3 increased from +90 to +100 Damage.
Tag Along burst heal now also applies to secondary allies that you jump to.
Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced — same overall heal, just faster).
Tag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%.
Tag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0.
Tag Along can now be cast through veils.
Reduced lockout period after ejecting from Tag Along from 1s to 0.3s.
Tag Along time to fly to your ally is now 50% faster.
Tag Along heal duration is now displayed on the HUD as well as the healthbar icon.
Tag Along fixed specific abilities/items that could kill Rem while napping.
Tag Along now allows friendly auras to affect Rem.
Tag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground.
Tag Along eject no longer briefly restricts movement abilities and input.
Naptime now provides +30% damage reduction in the base ability (T3 still adds +50%).
Seven
SevenNERF
Bullet damage growth reduced from 0.374 to 0.337.
Crit reduction increased from 35% to 55%.
Shiv
ShivNERF
Slice and Dice T2 reduced from -8% Spirit Resist to -6%.
Bloodletting Deferred Damage Cleared reduced from 40% to 35%.
Bloodletting T3 increased from +45% Deferred Damage Cleared to +50%.
Killing Blow cooldown increased from 105s to 125s.
Killing Blow full rage damage bonus reduced from 14% to 12%.
Killing Blow T2 increased from +8% Full Rage Damage Bonus to +10%.
Killing Blow T2 now also reduces cooldown by -30s.
Silver
SilverCHANGE
Bullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same).
Entangling Bola no longer prevents you from jumping and mantling.
Entangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown".
Entangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets".
Lycan Curse Fire Rate reduced from 80% to 65%.
Lycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45.
Venator
VenatorBUFF
Health increased from 790+43/boon to 830+48/boon.
Hex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%.
Hex-Lined Snap Trap T3 now also grants +1 Charge.
Victor
VictorNERF
Bullet damage reduced from 13+0.3135 to 12+0.26.
Jumpstart T3 spirit scaling increased from +0.6 to +0.9.
Aura of Suffering now does 50% damage to objectives.
Viscous
ViscousBUFF
Puddle Punch T1 now also increases damage by +20.
Puddle Punch T2 no longer increases damage by +30.
Puddle Punch T2 now also grants +40% Lifesteal (1/4 against non-heroes).
Vyper
VyperBUFF
Screwjab Dagger T2 Bullet Resist per stack changed from -5% to -6%.
Screwjab Dagger T3 now also increases max stacks by 2.
Warden
WardenNERF
Bullet damage per boon reduced from 0.38 to 0.34.
Willpower T3 debuff resistance now retroactively applies to existing debuffs when cast.
Binding Word T2 no longer increases cast range by +12m.
Yamato
YamatoBUFF
Power Slash post cast time reduced from 0.4s to 0.2s.
Power Slash spirit scaling increased from 1.86 to 2.1.
Flying Slash range increased from 25m to 30m.
Flying Slash T2 no longer grants +20m Cast Range.
Flying Slash T3 now also grants +15m Cast Range.
Flying Slash T3 increased from +1 Charge to +2.
Fixed Crimson Slash not being able to hit anything if the player is aimed too high or low.
Shadow Transformation T1 increased from +5 Weapon Damage to +7.

Street Brawl

Heal
CHANGE
Fixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech.