Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
LANING + T1s
1
3200
2
800
3
800
4
800
5
800
6
800
7
800
8
800
9
800
EARLY GAME
1
1600
2
1600
UTILITY
1
3200
2
1600
3
1600
4
1600
MID GAME CORE
1
1600
2
3200
3
1600
4
3200
5
1600
6
1600
7
3200
LATE GAME
1
3200
2
6400
3
6400
4
3200
5
3200
6
6400
7
3200
8
6400
9
6400


































