Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
#Citadel_HeroBuilds_EarlyGame
1
800
2
1600
3
1600
4
800
5
800
6
800
7
3200
Early Situationals
1
800
2
1600
3
800
4
800
5
800
6
3200
Early-Mid Core
1
1600
2
3200
3
3200
4
3200
5
1600
Mid-Late
1
6400
2
3200
3
6400
4
6400
Situationals
1
3200
2
3200
3
3200
4
3200
5
1600
6
1600
7
1600
8
1600
9
1600
10
1600
11
3200
12
1600
13
1600
14
1600
15
3200
16
1600
Usual Later Items
1
1600
2
6400
3
6400
4
6400
5
6400
6
6400
7
6400
8
3200
Situational Late Items
1
6400
2
6400
3
6400
4
6400
5
6400
6
6400
7
3200
8
3200
9
6400
10
3200
Other Random Situationals and Items I am Testing!
1
6400
2
3200
3
3200
4
3200
5
1600
6
6400
7
3200
8
3200
9
1600
10
1600
11
1600
12
800
13
3200
14
3200
15
3200











































































