Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
#Citadel_HeroBuilds_EarlyGame
1
800
2
800
3
800
4
1600
5
1600
6
1600
7
800
8
1600
Early Situationals
1
1600
2
800
3
800
4
800
5
800
6
3200
#Citadel_HeroBuilds_MidGame
1
3200
2
800
3
1600
4
3200
5
3200
6
3200
#Citadel_HeroBuilds_Late
1
6400
2
6400
3
3200
4
6400
Situational
1
1600
2
1600
3
3200
4
3200
5
3200
6
3200
7
3200
8
3200
9
1600
10
1600
11
1600
12
1600
13
1600
14
1600
15
3200
16
3200
Extra Late Game
1
6400
2
6400
3
6400
4
6400
5
6400
6
6400
7
6400
8
6400
9
6400
Optional Late Items
1
6400
2
6400
3
6400
4
6400
5
6400
6
6400
7
3200
8
6400
9
6400
10
3200
Final Build - Weapons
1
6400
2
6400
3
3200
Final Build - Vitality
1
3200
2
3200
3
6400
4
6400
Final Build - Spirit
1
3200
2
3200
3
6400
4
6400
Testing and other Assorted Situationals
1
3200
2
3200
3
3200
4
3200
5
800
6
3200
7
3200
8
1600
9
1600
10
1600
11
1600
12
6400
13
6400
14
1600
15
3200
16
3200
17
1600
















































































