Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Early Game
1
800
2
800
3
800
4
800
5
1600
6
1600
Situational
1
800
2
800
3
1600
Mid Game
1
1600
2
1600
3
3200
4
1600
5
1600
6
1600
7
1600
ANTI HEALING-LIFESTEAL
1
3200
2
1600
Late Game
1
3200
2
1600
3
3200
4
3200
5
6400
6
6400
7
6400
8
3200
Optional
1
1600
2
1600
3
3200
4
3200
5
1600
7
6400


































