Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Early Game
1
800
2
800
3
800
4
800
5
800
6
800
7
800
8
800
9
800
Mid Game: Core
1
1600
2
3200
3
1600
4
3200
Mid Game: Optional
1
1600
2
1600
3
1600
4
3200
5
1600
Mid Game: Defenses
1
1600
2
1600
3
1600
4
1600
Late Game
2
3200
3
3200
5
6400
6
3200
7
1600
8
3200
9
3200
10
3200
11
3200
12
3200
13
6400
14
6400
15
6400





































