Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
#Citadel_HeroBuilds_EarlyGame
1
800
2
800
3
800
4
800
5
800
6
1600
Lane Extras
1
800
2
800
3
800
4
800
5
1600
#Citadel_HeroBuilds_MidGame
1
1600
2
800
3
1600
4
1600
5
3200
6
3200
7
1600
8
3200
9
3200
Survival
1
1600
2
3200
3
3200
4
3200
5
3200
6
1600
7
3200
8
6400
9
6400
10
6400
#Citadel_HeroBuilds_LateGame
1
6400
2
3200
3
1600
4
3200
5
3200
6
6400
7
6400
8
6400
Actives
1
1600
2
3200
3
3200
4
6400
5
6400
6
3200
7
6400
8
6400
9
6400
10
6400
Debuffs
1
1600
2
3200
3
3200
4
6400
5
6400
6
800
7
1600
8
3200
9
3200
10
3200
11
6400
Situational & Counters
1
800
2
1600
3
1600
4
1600
5
3200
6
3200
7
6400
8
6400
9
800
10
1600
11
1600
12
1600
13
1600
14
1600
15
1600
16
3200
17
3200
18
3200
19
3200
20
6400
21
6400
22
6400
23
800
24
1600
25
1600
26
3200
27
3200
28
3200
29
3200
30
3200
31
6400
32
6400






























































































