Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
#Citadel_HeroBuilds_EarlyGame
1
800
2
800
3
800
4
800
5
800
6
800
Lane Extras
1
800
2
800
3
800
4
800
5
1600
#Citadel_HeroBuilds_MidGame
1
1600
2
1600
3
1600
4
800
5
1600
6
6400
7
1600
8
1600
9
3200
10
6400
11
3200
Survival
1
1600
2
3200
3
3200
4
1600
5
1600
6
1600
7
3200
8
3200
9
6400
10
6400
#Citadel_HeroBuilds_LateGame
1
6400
2
6400
3
6400
4
6400
5
3200
6
3200
7
6400
8
6400
Actives
1
3200
2
3200
3
3200
4
1600
5
3200
6
3200
7
6400
8
6400
9
6400
10
6400
Anti-Spirit Resistance
1
1600
2
3200
3
6400
4
1600
5
3200
6
6400
7
6400
Situational & Counters
1
800
2
1600
3
3200
4
3200
5
3200
6
6400
7
800
8
1600
9
1600
10
1600
11
1600
12
3200
13
3200
14
3200
15
6400
16
800
17
1600
18
1600
19
1600
20
3200
21
3200
22
3200
23
6400




















































































