Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
#Citadel_HeroBuilds_EarlyGame
1
800
2
800
3
1600
4
1600
5
1600
6
1600
7
800
Early Lane Options
1
800
2
800
3
800
4
1600
#Citadel_HeroBuilds_MidGame
1
1600
2
1600
3
6400
4
6400
5
3200
6
6400
7
3200
8
3200
Counters
1
3200
2
1600
3
3200
4
3200
5
3200
6
6400
7
3200
8
6400
9
6400
10
6400
11
6400
12
3200
#Citadel_HeroBuilds_LateGame
1
3200
2
6400
3
6400
4
6400
5
6400
6
6400
Testing Branch
1
3200
2
3200
3
6400
4
3200
5
6400
6
800
7
3200
8
3200
9
6400
10
1600
11
1600
12
1600
13
3200
14
3200























































