Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
#Citadel_HeroBuilds_EarlyGame
1
800
2
1600
3
800
4
800
5
1600
6
3200
7
1600
8
1600
9
1600
1
800
2
1600
Mid/Late Game
1
3200
2
3200
3
3200
4
3200
5
6400
6
6400
7
6400
COUNTERSPELL WHEN NEED
1
3200
2
3200
3
3200
1
6400
2
6400
3
6400
4
6400
5
6400
6
6400
7
6400
test
1
3200
2
3200
test
1
1600
2
3200
3
3200
4
3200
5
3200
6
1600
7
1600
8
3200
9
800
10
6400
11
6400
12
6400
13
3200




















































