Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Early Core
1
800
2
800
3
800
4
1600
Early Optional
1
800
2
800
3
800
4
800
5
800
6
800
7
800
8
800
Mid Game
1
1600
2
1600
3
800
4
3200
5
3200
6
3200
Late Core
1
6400
2
6400
3
3200
Late Optional
1
3200
2
3200
3
3200
4
3200
5
3200
6
3200
7
3200
8
3200

































