Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
#Citadel_HeroBuilds_EarlyGame
1
800
2
800
3
800
4
1600
5
800
6
1600
7
1600
8
800
9
3200
Lane Optionals
1
800
2
800
#Citadel_HeroBuilds_MidGame
1
3200
2
1600
3
3200
4
3200
5
1600
6
6400
7
6400
8
3200
9
6400
10
3200
Resistances
1
3200
2
1600
3
3200
4
6400
5
6400
6
6400
7
1600
8
6400
9
3200
10
3200
11
1600
12
800
#Citadel_HeroBuilds_LateGame
1
6400
2
6400
3
6400
4
6400
5
6400
6
6400
Testing Branch
1
1600
2
3200
3
3200
4
6400
5
6400
6
1600
7
3200
8
6400
9
6400
10
6400
11
1600
12
800
13
800
14
3200

























































