Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Rem's Putting On His Jammies
1
800
2
800
3
800
4
800
5
1600
6
1600
7
1600
Rem Needs A Band-Aid
1
800
2
3200
Rem Go Pew Pew
1
1600
2
800
Rem's Fluffing Up His Pillows
1
3200
2
3200
3
3200
4
1600
5
3200
6
3200
7
3200
ENEMIES ARE HURTING US!
1
1600
2
1600
3
3200
4
6400
Rem's Pillows Are Made of Bricks
1
3200
2
6400
3
6400
4
6400
5
6400
6
6400
7
6400
Rem Craves Violence
1
6400
2
3200
3
6400
4
6400
Rem No Like Spirit
1
1600
2
3200
3
6400
4
6400
Rem No Like Bullets
1
3200
2
6400
3
3200
Rem No Like Melee
1
6400
2
800
NO HEALING FOR YOU
1
1600
2
3200
SITUATIONAL SPIRIT ITEMS
1
1600
2
3200
3
6400
4
6400
SITUATIONAL GUN ITEMS
1
3200
2
6400
3
6400
SITUATIONAL GREEN ITEMS
1
3200
2
3200
3
6400
4
3200



























































