Progression Path
Chronological ability unlock and upgrade priority (U = Unlock, 1/2/3 = Upgrade Tiers).
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
Rem's Putting On His Jammies
1
800
2
800
3
800
4
800
5
800
6
1600
7
1600
Rem's Fluffing Up His Pillows
1
1600
2
1600
3
3200
4
3200
5
3200
6
3200
7
3200
Rem's Pillows Are Made of Bricks
1
6400
2
6400
3
3200
4
6400
5
6400
6
6400
7
6400
HA, YOU CANT GET ME!
1
6400
2
6400
3
6400
4
6400
BULLETS HURT? USE THESE.
1
3200
2
3200
3
3200
TOO MUCH SPIRIT DAMAGE? USE THESE.
1
3200
2
1600
3
6400
4
6400
PUNCHES HURT?
1
6400
2
800
ENEMY HEALS?
1
1600
2
3200








































