Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
Tier 2Struck enemies are knocked up and slowed by 50% for 3s
Tier 3Damage Per Meter +110% and improved scaling
Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.
Tier 2+20m Cast Range and gain +7.0 Weapon Damage for 10s
Tier 3OnCast : +1 Stamina and +60% Air Control
Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.
Tier 1Apply -35% Move speed for 3s
Tier 2Apply -30% Fire Rate
-16.0s Cooldown
Tier 3+80.0 Damage
+40.0 Attack angle
+20.0% Heal
Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Tier 3Stun enemies in Radius for 1.2s
+6m Cast Range
Vitals
Health790
Health Regen2
Sprint Speed2.1
Stamina3
Light Melee50
Heavy Melee116




