Barrage
Channel to start launching projectiles that deal spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket increased damage that stacks. Casting while airborne will cause Pocket to float. Casting AirDash or Flying Cloaking will not cancel Barrage.
Tier 3+4% Amp Per Stack and 3m Radius
Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press to teleport to its location.
Tier 2+5.0 Weapon Damage for 8s
Tier 3+1.6s Lifetime and -14s Cooldown.
Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.
Tier 3+1.5s Duration
+4m Radius
-40% Move Speed and Fire Rate for 4.0s
Affliction
Applies damage over time to enemies nearby. Affliction's damage is non-lethal and does not apply item procs.
Tier 2+3s Duration and +4m Radius
Tier 3Prevents all healing
+18.0 DPS with increase Spirit scaling
Vitals
Health790
Health Regen1
Sprint Speed1.6
Stamina3
Light Melee60
Heavy Melee116




