Bashdown
Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
Tier 1-10s Cooldown
Tier 2+1 Charge and +2m Radius
Tier 3-2.0s Charge Time
Now deals 60% Heavy Melee Damage
Rising Ram
Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
Tier 1On Impact: +25.0%
weapon damage for 5s
Tier 3On Impact: Deal 8.0% max health as
spirit damage
Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
Tier 1While Blasted: +2.25m/s
bonus move speed
Tier 2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
Tier 3+50 Melee Bonus Health and increases spirit scaling
Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.
Tier 1+40% spirit resist & bullet resist
Tier 3+5m Range
+1.3s of Unstoppable Per Hero pulled in
Vitals
Health830
Health Regen2.5
Sprint Speed1.6
Stamina3
Light Melee50
Heavy Melee116




